Author |
Message |
|
batty
|
Posted: Fri Jan 20, 2006 6:59 am |
|
|
CappadocianPosts: 590Location: Sydney, AustraliaJoined: Fri Apr 04, 2003 11:55 am
|
I've lost a key that was essential to the plot. Rather than start the game over or miss out on these quests, is there a console command to spawn a master key or open a locked door, etc? I'm [i:6802a50abf]really [/i:6802a50abf]stuck.
|
Top
|
|
Julius Darrant
|
Posted: Sat Feb 04, 2006 1:22 pm |
|
|
TremerePosts: 845Joined: Sat Apr 05, 2003 2:47 pm
|
If you know the items blueprint resref, you can use the console to spawn it in.
There is a list of items from the main plot, plus clear instructions at..
http://www.sorcerers.net/Games/NWN/index_tips.php
Do a search on that page for "spawn" and you'll find the relevant document.
_________________ Blood is thicker than water... and much tastier. |
|
Top
|
|
batty
|
Posted: Sat Feb 04, 2006 10:22 pm |
|
|
CappadocianPosts: 590Location: Sydney, AustraliaJoined: Fri Apr 04, 2003 11:55 am
|
Cheers love, but I wrote to the guy who wrote the mod and worked it out :)
|
Top
|
|
Julius Darrant
|
Posted: Sun Feb 05, 2006 12:06 am |
|
|
TremerePosts: 845Joined: Sat Apr 05, 2003 2:47 pm
|
Which mod was it, out of interest?
_________________ Blood is thicker than water... and much tastier. |
|
Top
|
|
|
All times are UTC [ DST ]
Users browsing this forum: No registered users and 0 guests
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
Powered by phpBB® Forum Software © phpBB Group
Original 2.x design by Mike Lothar
//
Ported to 3.x by CiC and will_hough
|